Dungeon CEO
Take on the role of a Victorian-era Dungeon CEO. Manage resources, recruit monsters, and customise your deck to dominate turn-based fights. Outwit your opponents, acquire coins, and lead the Dungeon Company to victory in a world teeming with adventures and gods.

Team: Group Project (5 Members)
Role: Narrative & Level Designer, Game Tester
Timeline: 14 Weeks
Tools Used: Unity Engine
Platform: PC, Mac, Android
Languages: English, Mandarin
About The Game
Welcome to Dungeon CEO's chaotic world, where Victorian-era charm meets strategic mayhem. As the newly appointed CEO of Dungeon Company, you are forced into a world where gods, adventurers, and strange entities lurk beyond the dungeon's walls. What is your mission? Keep your monster workforce alive, manage resources effectively, and earn as much gold as possible—all while striking a delicate balance between profit and danger.
Every decision in this roguelike strategy card game matters. Hire the best personnel, build a powerful deck, and be ready for tough turn-based fights. Each card in your deck can change the tide of battle by commanding and boosting your forces, allowing you to outwit and overpower your opponents. Defeat enemies to earn cash, grow your dungeon empire, and bring the Dungeon Company to the pinnacle of grandeur.
Will you take your firm to new heights, or will you fall to the turmoil that lurks below?

Gameplay
Level Design

Core Design Challenges
Some of the challenges that we faced during the development of this project are:
1. We had a construction phase where the player would be able to build the whole dungeon, but we couldn't quite figure out how to make it sync with all the other parts of the game.
2. There was a ton of struggle to balance out the stats of each character in the game.

How did I tackle these challenges? 
1. Instead of the construction phase, we built a dungeon upgrade phase where the player could upgrade his dungeon and employees, which at the end was a much better fit for our game.
2. We had to test the game a lot till the final days of submission to figure out the perfect balance sheet for each character in the game. This meant every player would face certain difficult situations before reaching the final boss of the game on day 5.

Game Art & Design
We recently won the Best Student Game Art & Design award at CNE 2024.
About the Team

Dungeon CEO is a post-graduate capstone project being developed by a team of post-graduate game-level design and game-design advanced programming students at Sheridan College with a co-op Sheridan artist. The total length of the game aims to be approximately 30 minutes in length, with five levels that make up the main quest.

Team Members:
1. Alan Li: Gameplay Programmer
2. Cindy Choi: Game Artist
3. Shivansh Mahendru: Narrative and Game Level Designer, Game Tester
4. Yifan Liu: Art Director and Game Level Designer
5. Yufei Chen: Project Manager, System Programmer and Gameplay Designer

Special Thanks To:
1. Lia Fisher: Game AI Programmer (Demo)
2. Samantha Gray: Theme Song, BGM
3. Ricardo Gomes: BGM, SFX
4. Claudia R: SFX
5. Sheridan Faculty Members

Contact: skylarkstudios.s@gmail.com

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